AI Capture: Distributed Consensus and Raft Fundamentals
Raw AI research capture exploring Raft leader election, log replication, and Byzantine failure modes.
AI Capture: Distributed Consensus and Raft Fundamentals
Note lifecycle: This is a Captured note (
stage: captured). It represents raw, unprocessed AI research material stored incontent/notes/private/behind Cloudflare Basic Auth. Once organized, distilled, and verified, it can advance tostage: seedlingorstage: budding, and eventually become anevergreennote published publicly.
Summary of Raft State Machine
Raft decomposes consensus into three independent subproblems:
- Leader Election: A leader must be elected when an existing leader fails.
- Log Replication: The leader accepts log entries from clients and replicates them across followers.
- Safety: If any server has applied a particular log entry to its state machine, no other server may apply a different log entry for the same log index.
Server States
At any time, each server is in one of three states:
- Leader: Handles all client requests and coordinates replication.
- Follower: Completely passive; responds to incoming RPCs.
- Candidate: Used during leader election to collect votes.
[Start]
|
v
+------------+ Times out, starts election +-------------+
| Follower | -------------------------------> | Candidate |
+------------+ +-------------+
^ |
| Discovers current leader | Receives votes from
| or higher term | majority of servers
| v
| Discovers server with higher term +-------------+
+---------------------------------------------- | Leader |
+-------------+
Provenance & Follow-up Actions
- Source: Generated via AI query on consensus protocols.
- Related garden notes: preventing-goroutine-leaks (Go concurrency in distributed nodes).
- Distillation target: Extract practical Go implementation notes into a public seedling note once tested.